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Smashing action figures together couldn’t be more satisfying. Injustice 2 offers an incredible range of excuses to keep you fighting, from a steady stream of gear that’ll change your characters’ stats and appearance, to the Multiverse mode that comes with an array of timed challenges for you to take on. It also helps that NetherRealm has more or less perfected their cinematic approach to fighting games, with a story mode that plays like an action movie. Injustice 2’s story is still pretty dark, and not all that far from the Batman v Superman vision of the DC Universe, but it’s also crucially unafraid of being silly or fun. Injustice 2 takes place after that regime’s fall, with Batman attempting to rebuild society, only to find the world threatened by an alien invasion. Set after the events of the first game, which depicted an aggressively dark narrative about Superman - tricked by the Joker into murdering a pregnant Lois Lane - killing the notorious villain and imposing worldwide martial law with the help of other heroes.
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The sequel to 2013’s Injustice: Gods Among Us marks the return of NetherRealm Studios (the shop behind Mortal Kombat) to the DC pantheon of heroes. Injustice 2 (Playstation 4, Xbox One, iOS, Android) That’s a fun enough premise, but Gravity Rush 2 has a surprising level of ambition in its storytelling, using its bright, sunny world to prop up a fable about class and wealth, and how the concerns of the rich are often addressed at the cost of the poor.
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Point in a direction, and that direction is now “down.” With this strange, specific power, Kat can approximate flight and becomes a superhero of sorts, eagerly helping everyone she crosses paths with while looking for her friend and fellow gravity shifter, Raven. You’re a girl named Kat, imbued with the power to change the direction gravity works. Remember the scene at the end of Toy Story, where Buzz Lightyear looks like he’s actually flying, but he’s really falling “with style?” Gravity Rush 2 is all about falling with style - and how good it feels. For much of it, we can thank a spectacularly resurgent Japan: After years of dire speculation about the state of Japanese game development, 2017 has opened with a string of modern Japanese classics, from Zelda to Resident Evil 7 to NieR: Automata, all wildly different, all immensely entertaining. It’s been at least a decade since video games had a year that started as strong as 2017 - here we are in June with a list of games that would do most years proud in December. Sometimes it doesn't even take all that: a truly original design can burn a character into your retinas forever.Ģ017 had its fair share of terrible and mediocre characters, but it also gifted us with some super memorable ones, too: here are the year's 10 most unforgettable.This week, Vulture is looking back at the best releases so far in 2017.
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Sometimes, though, a new character can feel like a huge revelation: an original creation with a real personality, brilliant voice acting, genuine charisma, and the built-in ability to elicit a genuine response in you, the player. Resident Evil 7 was great, to cite a recent game, but its lead protagonist, Ethan, was nothing to write home about. There's a big difference.Įvery year, as new games are released, we're treated to a host of never before seen characters, most of whom will disappear from our memory banks the minute the game's over - not because they were particularly bad, but because they were forgettable, or inferior to other aspects. Compare the characters of Joel and Ellie from The Last of Us, for example, to the stilted nightmare that was Sara Ryder from Mass Effect: Andromeda. Developers only ever seem capable of rendering either truly great characters, who feel so lifelike it's as if they're real people, or really bad ones, who move and act and talk in ways that mean the illusion of the game comes crashing down.